Plant Editor Demo: Version 63
In this version:
- Added pendant leaves
- Leaf material editor no longer uses a separate level/menu screen
- Many UI tweaks and fixes
Go here to download:
Go here to download:
Some people, downloading the demo using Google Chrome, are getting a warning that the file is “not commonly downloaded and could be dangerous”. The file is actually fine, the warning is due to it being new and Google not having records of it. The error should stop as more people download it. Unfortunately, as the file is hosted on the Amazon Cloud rather than my own site, I can’t speed things up and force Google to index it, meaning I’ll just have to wait.
Again, I assure you that the file is fine, Google just hasn’t caught up with it yet.
The first Ludus silva demo has arrived. Here we present the Plant Editor, allowing you to create any number of weird or wonderful plants.
Features of the demo include:
Feel free to drop by the Ludus silva forums to share your creations, give feedback or ask any questions you might have.
Introducing the Ludus silva forums, all new and shiny. A place to discuss Ludus silva, plants, games, and anything else. Ask questions, make suggestions, or share the cool plants you’ve made.
And we have a new video, showing some of the latest features of the plant editor. We can now do basic leaf materials, and have a photo scene for taking nice pictures of your creations.
Demo release is looking good for early August. Stay tuned.
The Ludus silva plant editor is the editor section of a bigger game that will be more strategy-based.
Ludus silva game mechanics will be based around building a forest covering the largest area with the most diversity. Some environments will be more difficult to achieve this in than others. The player must design plants best suited to the conditions in order for them to do well and spread. eg. big, broad leaves will be better at gathering light, but will get UV damage and lose too much water if the plant is too exposed. Thus they are best for low plants that share space with taller ones.
The short answer: Right now, the only promise is Windows. But hopefully we should see Ludus silva on Mac, Linux and possibly Android and iOS.
A more detailed answer: Ludus silva is being developed using the Unity game engine, so theoretically it can be built for any platform that engine supports. However, it’s rarely that simple and will take some work to get it on to other platforms. The plan is to get it all happening, if at all possible.
One special mention is mobile. There are tablets that will probably be do-able, but I can already tell you that the game will not run on most current hand-held mobile devices.
Ludus silva is still very, very early in its development cycle. A lot will change before it’s finished, but the current estimate is 2-3 years until completion. There will be demos of the various components released earlier, the first being the plant editor, which should hopefully be ready in a few months.
Demos, as well as the final game, will be available from the Ludus silva website. Steam would be awesome, but we’ll see how things go.
Ludus silva is now a Steam Greenlight concept: check it out here.
Plus we have a new video, showing off the latest developments:
A first preview of the plant editor. All geometry is procedural. Still only debug shaders and square leaves at this point: